210 Sprau Tower
Adam S. Kahn is an Assistant Professor in the WMU School of Communication. He completed his Ph.D. in communication at the University of Southern California’s Annenberg School for Communication and Journalism, where is also earned an M.A. in communication. Adam also holds a B.S. in computer science, a B.A. in history, and an M.A. in media studies, all from Stanford University.
Adam studies the social and psychological effects of computer-mediated communication and human-computer interaction. His dissertation examined the development of transactive memory systems (how groups learn and coordinate expertise) in video game teams. In it, he surveyed over 18,000 players of the video game League of Legends (one of the largest surveys in the history of the field of communication) and matched the survey data to server data provided by the game company. He followed up the survey with controlled laboratory experiments. In addition to his work with video games, Adam has also conducted research on designing group-based exams in large lecture courses.
Adam’s work has appeared in the journal Human-Computer Interaction and the edited volumes the Oxford Handbook of Internet Studies and Postsecondary Play. He regularly presents his research at the annual conference of the International Communication Association (ICA), where he has won a Top 2 Student Paper Award from the Communication and Technology Division (ICA’s second largest division).
In addition to his research, Adam is a passionate teacher. While a graduate student, he was a USC Center for Excellence in Teaching (CET) Teaching Assistant Fellow and received an Award for Excellence in Teaching (given to only one graduate student per department per year). He was also named a Favorite TA by the Annenberg Student Communication Association (as voted on by the department’s undergraduates). At WMU, Adam teaches Communication Inquiry (COM 2010) as well as an assortment of undergraduate and graduate courses that deal with social and psychological effects of communication technology and media.