Thanks to the over 100 people who came to the first annual Teaching with Technology Symposium. Hope to see all of you again, and even more, next February! If you were unable to go, check out the documents from some of our presenters.
Kevin Abbott's Keynote: Game Design and the Classroom: Using Game Design Principles to Increase Student Engagement
Elizabeth Whitten and Luchara Wallace's Trifecta Model Workshop
Kevin Abbott's Game Design Workshop
Dorothy Fancher's Unverisal Design Workshop
Elizabeth Whitten, Regena Fells-Nelson, Luchara Wallace, Adam Manley, Suzan Ayers, Debra Berkey, Jodie Palmer, Lori Farrer, Joshua Kohnert, and LaShaunda Webb's Teaching with Technology Poster
James Whittles' Socrative Poster
James Kratky's Core Math Tools Table Demonstration
Libraries' Resource Table
Elizabeth Whitten and Luchara Wallace
The purpose of this study was to increase the quality of pre-service special education teachers through a year-long investigation utilizing a trifecta model of preparation: a mixed-reality environment with multiple methods of coaching, on-line learning modules, and field experiences also with multiple means of coaching. Use of this trifecta model to personnel preparation can be generalized to other teaching programs. Practitioners attending this session will be exposed to this trifecta model and the outcomes from the year-long investigation including demonstration of tools used and generalizability for application of information learned.
Robert Leneway: Connect Your Students to the World and Each Other
This presentation will demonstrate how Adobe Connect is being used at WMU and elsewhere in both online and face to face classes to connect students to outside experts, live online class meetings, and each other’s in video connected classes, virtual class meetings and virtual office hours as well as external webinars. It will include a discussion of best practices and how to get started.
MaryKate Bodnar, Angela Wilson, Charles Reinhardt, Marina Pavletic, and Sarah Cox:Powerful presence: Re-energize Your Teaching and Learning with a Doc. Cam
This workshop is designed by five WMU T.A's to showcase and share experiences of using the Doc Cam for teaching and learning can be interactive, inclusive, flexible and multi-modal across curricula. This piece of technology, often left on the sidelines, can be a re-energizing side-step to providing a powerful presence in the classroom. Join our workshop for half an hour on the wonders of a Doc. Cam.
Wafa Hassan: Technology and Language Learning in Action
In this workshop the presenter will introduce the National Standards for Learning Foreign Languages, also known as the 5C's. A focused discussion will be presented on the importance of integrating technology in teaching the three modes of communication: interpersonal, interpretive, and presentational. The presenter will also introduce the ideas of using authentic materials as one of the best practices of teaching foreign languages for 21st century learners.
My proposal is to exhibit my work on the eLearning course I developed using different educational technologies to supplement the Instrument Flight Lab. A walk-through of the steps I took to develop this blended online course and use of Camtasia Studio can help others develop similar courses. Blended learning can assist WMU in being learner centered. Yet, this is not inherent in the technology alone, and requires dedication and training to bring these tools to their full potential.
Kevin Abbott: Game Design Workshop
This workshop will go over the basics of game design and offer an interactive example of applying standard game dynamics to academic subject matter. It will also help attendees to evaluate their own content to determine if it's a good fit for becoming a game.
This workshop will address some of the issues and difficulties of technology, what different types of assistive technology are being used currently by students with disabilities, and how to include universal design of instruction in all course materials. Forethought at the front end of deciding to use technology in the classroom could save faculty and staff from headaches later on. Universal design of instruction allows the faculty to maintain the fundamental nature of courses while incorporating all sorts of technology to address the various needs of a diverse student population.
Lucy Guevara-Velez: The Power of Narrative: Using the Digital Story as a Critical Thinking Teaching Tool
This workshop uses the Critical Pedagogy framework to show how a college course can prepare students to be critical thinkers, reflect upon their educational journeys and current realities, and become agents of change in their communities. This workshop will also present the instructional tools necessary to integrate digital story telling into a college course. In addition, it will provide examples of student work as well as engage attendees in an interactive discussion of possible instructional concerns or limitations. This workshop exemplifies the responsibility that we as educators have to ensure that our young adults engage in critical thinking and social consciousness.
Dr. Kailash Bafna: Teaching Courses in the 21st Century
Since the start of the 21st century, we have been teaching the Millennial students in our classes. Because this generation has grown up around computers, they have developed some unique characteristics which need to be considered when teaching courses for them. My presentation discusses these unique requirements and how they have been addressed resulting in a substantially better performance in the course.
Download the program here.