Ludic Cultures, 1100-1700
Ludic Cultures treats medieval and early modern play in all its innumerable eccentricities. Building on the work of Johan Huizinga, as well as that of Roger Caillois and Bernard Suits, these monographs and essay collections conceive of play as a phenomenon that extends well beyond leisure activities and child's play, finding expression in virtually every facet of cultural production.
The series promotes the documentation of complex cultural practices that have thus far eluded traditional disciplinary models. These interdisciplinary works make visible varieties of thought and action that until recently seemed impossible to trace, while contributing to growing interest in what Huizinga once rightly called “the play element of culture.”
Keywords: Ludic, cultural history, social history, history of games and play, board games studies, cultural production, medieval and early modern games.
Geographical Scope: Western Europe and the Americas
Chronological Scope: 1100-1700
The series welcomes the submission of both monographs and essay collections that view cultures in Europe and the Americas between 1100 and 1700 through the lens of play.
Proposals or completed manuscripts to be considered for publication by Medieval Institute Publications should be sent to Emily Winkler, the acquisitions editor for the series.
By Allison Levy
An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular "plaything" is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavor.
LC Monograph 1, ISBN 978-1-58044-260-2 (clothbound), 978-1-58044-261-9 (PDF) © 2017